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    Escape the Aliens in station Argo
    SteamRollers The train dice game
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    One treasure chest, too many adventurers!
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    Rumble in the House: Bluff and lots of Fun!
    Essen 2025
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    Argo can now be played on Yucata!

    http://yucata.de/ is a german website allowing you to, play boardgames online. No need to install anything : just go to the site, create a free account and you can play!

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    Flatlined Games at Essen Spiel 2018 [4F108]

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    Hi everyone. The Essen Spiel fair is near us, with no less than 180.000 visitors expected this year! (25-28 Oct.)

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    Mark Gerrits on creating SteamRollers

    Mark Gerrits, who are you?

    I'm a civil servant software engineer who sometimes designs games in his free time.

    What kind of gamer are you?

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    Benjamin Beneteau on illustrating SteamRollers

    Benjamin Benéteau, who are you?

    I'm a French comic book artist, living in Brussels, mainly working on the backgrounds and cars of the new Michel Vaillant series since 2012, and currently working on a new one-shot, which will be published by Le Lombard in 2018.

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    SteamRollers is live on kickstarter!
    America, shortly after the first transcontinental junction in 1869.
    Railroads are developing all over the vast expanses of the wild west, and business is booming. It is a time of adventure, progress, and opportunity. The transcontinental junction was a great milestone in American history, a first step that reshaped a whole continent.

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    SteamRollers video presentation - Ludochrono

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    Flatlined Games Stakeholders report 2017

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    Cthulhu in the House coming at Gencon from CMON

    I am delighted to echo the announcement of CoolMiniOrNot (CMON), our new US partner: 网络加速器

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    New website

    Our new website is online. Most of the contents have been migrated to the new site, and the URLs remain the same where possible.
    The Flatlined Games website was set up in 2010, and an upgrade was long overdue.

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    Argo, it's now on Kickstarter!

    Argo is the latest game co-designed by Bruno Faidutti and Serge laget. They already teamed up to give ue Mystery at the Abbey, Khéops, Ad Astra, Mission red planet and Castel.
    In Argo you lead a team of Astronauts to the escape pods: you awoke from cryostasis on an unknown mining station, and the computer woke you up because of a bug. Plenty of large bugs, that is, as the station is swarming with Aliens!

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    Twin Tin Bots : Design Notes by Philippe keyaerts

    1. The spark : Spaceships, combat and inertia.
    A finished game is something solid, clear and detailed. The rules are precise, victory conditions are well defined, as are the means to reach them. In the beginning however, things are much more murky. There is nothing, or almost nothing. A spark, a blurry aspiration to something.

    One morning I was toying around with the idea of a low complexity space combat. One ship per player, simple actions : move forward, turn, shoot, … and we merrily duke it out. I already created such a game, with simultaneous programming followed by a common resolution of the moves. Here I rather thought about turn-based, where you would end your turn by secretly choosing your next turn's move.

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